Hello..i want to share my rig..
This rig is for max 9 SP 2, if you use max 9.0 there will some bugs in this character.Please upgrade to max SP 2. he..he..
Feature:
-This rig is fully bone-based rig
-Name independent (important thing) ,so you can copy and rename and use both character.
-Easy Facial Control with fine tuning control (only eyes at this time,still deleveloping)
-You can change pupils size
-You can blink each eyes with R_Blink/L_Blink by moving each controller in the eyes
-FK/IK switching
-Stetchy/non stretchy Arm switching
-Full custom Ui for hand control
-Full custom ui for Foot Control,You can delete each spinner key by pressing appropiate button
-Stretchy leg
NEW FEATURE in Fragman v1.1
-You can copy each spinner key (value) in FOot Control to other side, very useful when animating walkcycle
TIPS:
-change Filter Selection dropdown list to Shape ,so you can avoid misselection when animating
-Please press the MATCH FK to IK button twice when you want to match FK control object to IK control Object
-Please press the MATCH IK to FK button twice when you want to match IK control object to FK control Object
NOTE:
This rig will work well in 3ds Max 9 SP 2 and higher,there will a bug if you open in max9.0
Feel Free to use this rig in your showreel, but please give me a credit in your reel,big thanks for the credit
Commercial use is prohibited.
I am still developing this rig as my rigging skill increase, i try to make it as animator-friendly as possible
In the next version it will have a full-facial rigging (mouth,teeth,tongue).
Please send your comment about the rig to my email..(I am very happy to read it)
Sorry for my bad English he..he.. thanks a lot
Preview